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Bluzen Labs
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Infrastructure21 July 2026 · 5 min

Scheduling for four GPUs

Kubernetes answers a question small labs are not asking. Notes on writing a scheduler whose main feature is explaining itself.

Kaede Morii
#Rust#Scheduling#Infrastructure

The lab has four GPUs. For a while we allocated them the way every small lab does: by asking in chat.

Why that stops working

It does not stop working because of contention. It stops working because of opacity. A run is queued, and nobody can tell whether it is queued because the hardware is busy, because it asked for more memory than exists, or because somebody's dead session is still holding a lock.

The feature that mattered

river why <job-id> prints, in plain sentences, the placement decision and every constraint that failed. It took two days to write and eliminated most of the chat traffic the scheduler was supposed to replace.

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